Medici The Card Game.
Designer: Reiner Knizia
Published by: Grail Games
Plays 2-6 players
Review by Eric Booth
Well well well, we meet again. This time I'm talking about another game in the “The Card Game” craze. You can go back to Episode 89 at the 9:10 point of this very podcast to hear my thoughts on “Castles of Burgundy The Card Game”. Spoiler: I really really like it. And now I'm back with review of a game that I'm not really sure needed a card version as I liked the original Medici a lot. It's one of the few bidding games that doesn't drive me crazy. So let's get on with it shall we?
So what makes Medici The Card Game different than the original Medici? Easy, no bidding. Really no bidding what so ever. In Medici The Card Game you are trying to collect goods and points through a push-your-luck mechanic. There is one large deck that on your turn you will be turning over cards and deciding whether or not to ad them to your boat which can only hold 5 goods. You will only be able to turn over 3 cards but you can stop at any time and take up to 3 cards from out of the discard pile to add to your boat. But if you decide to turn over 3 cards you have to take at least that last card and add it to your boat. Now why would you want to take any of these goods in the first place you might be asking? Cause this is how you get all your points. Each of the goods you collect will have a point value on them and these will be taken into account when figuring out scoring at the end of the round, when everyone has filled up their boats. Plus you will be scoring points for majority of collected groups of goods of the same type. To make things more interesting there are Green cards that do not take up a space on your boat but can count towards other goods for majority. And if that wasn't enough there's a card with just a big 7 on them that just count towards the value of your boat for scoring but they do nothing for your set collecting.
Once everyone has filled up their boats you will dish out points for the most valuable boat and set collections. After all this is done you will discard any cards in your boat that don't contain a goods icon. Then you will set aside all the other goods cards into your warehouse to be scored in later rounds. You will do this for a total of 3 rounds after which the person with the most points wins the game.
I know this explanation of the game might not be the most exciting but let me tell you. Every game I've played of Medici The Card Game so far has evolved into much cheering, laughing and groaning. Especially when you watch a player push their luck for that third card knowing they really need that 2nd card but got jealous and forgot they only have room for one more card on their boat and are stuck with that worthless 3rd card and missed the good card. You really do have an investment into what the other players are doing during their turn.
How are the components you might be asking, well let me tell you. There's only 2 components. The cards and scoring tokens. Both of which are excellent. Nice and thick tokens and good card stock. And this part will make Mason happy. The box is exactly the right size for the game it contains.
My final thoughts on Medici The Card Game are: This is a great filler game that can be played in about a half hour, and this is with 6 players, which is the player count we had with all the plays I've done. I give Medici The Card Game two set collecting, boat filling, luck pushing, thumbs up. So much fun in a nice easy to learn game.
Well that's it for me. If you have any questions, requests or just want to talk please hit me up over there on Twitter. I'm @ericbooth and you should also be following all these other nerds on this podcast as they are awesome too. One more request. Please head over to iTunes and throw us a rating or review. We read all of them and yours could be read on the air so there's that. Oh, one more thing. You all should head on over to www.punchboardmedia.com and check out all the cool gaming related stuff going on over there.